Tigrus Mk II Heavy Eviscerator, a Darktide fan art piece, and my favourite weapon of the game.
7450 tris, 1x 4K texture set, intended for first person games.
Only took about 3-4 days total excluding animation which was more challenging due to being my first 3D attempt at procedurally animating without the use of keyframes, relying on drivers and expressions instead. The teeth automatically apply their own offsets and form a perfect loop without an array modifier, they all fold when entering the interior of the hull and unfold upon leaving. All that applies regardless of the throttle's speed or scene framerate. Sadly due to the folding mechanic, to preserve a low tricount, I was forced to use a stretch constraint which warps the chain links on top of the loop.