Game environment and texturing practice, a slightly neglected vintage elevator still in use in present day.
4871 tris
1x 4K material w/o Alpha
1x 512x512 material w/ Alpha
I based it off the Otis housed in the "Majestic" building in Chyenne, WY, with some creative liberties, given that the one in said building was merely a service elevator and mine was intended to be the primary passenger lift in a not-so-well maintained building.
It was an interesting challenge to make sure the repeated UV islands will both match the AO location while not looking to repetitive. For example, the panels behind the copper bars would normally have different bakes for the bars and the laurel ornaments, which couldn't be compromised. In order to be able to reuse this island, I opted for not baking the laurel onto it at all, instead, I used a plane which was catching the AO bake artificially with alpha to match.