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Procedural material practice - Chainmail

Another "first" in my recent push for improving the quality of my textures - My first fully procedural material with a simple pattern, no tutorials used. After a bit of head scratching I came up with an unexpectedly simple method of solving the proper overlap of individual chain links by using flood fill to grayscale gradient and using its angle control paired with a blend Max (Lighten) node to assign height hierarchy.